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java.lang.Object SGameController
public class SGameController
This applet demonstrates a simple game. It isn't designed to be general or reusable.
Copyright (C) 2006 David Poole.
This program gives core of the simulation. The GUI is in SGameGUI.java. The environemnt code is at SGameEnv.java. The controller is at SGameController.java.
This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
Field Summary | |
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boolean |
tracing
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Method Summary | |
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void |
doreset(double initVal)
resets the parameters this is overridden by learning controllers |
void |
dostep(int action)
does one step. |
void |
doSteps(int count,
double greedyProb)
does count number of steps This is where you would put your controller |
double |
getAlpha()
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boolean |
getAlphaFixed()
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int |
getCounts(int xval,
int yval,
int action)
This is not used in this controller, but is overridden by learning controllers. |
double |
getDiscount()
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SGameEnv |
getEnvironment()
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java.lang.String |
getTitle()
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double |
qvalue(int xval,
int yval,
int action)
This is not used in this controller, but is overridden by learning controllers. |
void |
setAlpha(double newVal)
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void |
setAlphaFixed(boolean newVal)
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void |
setDiscount(double newDisc)
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double[] |
toDisplay()
This can optionally return a set of real values to dosplay. |
Methods inherited from class java.lang.Object |
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clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
Field Detail |
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public boolean tracing
Method Detail |
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public java.lang.String getTitle()
public SGameEnv getEnvironment()
public double getDiscount()
public void setDiscount(double newDisc)
public boolean getAlphaFixed()
public void setAlphaFixed(boolean newVal)
public double getAlpha()
public void setAlpha(double newVal)
public double qvalue(int xval, int yval, int action)
public int getCounts(int xval, int yval, int action)
public void doreset(double initVal)
initVal
- the initial value given by a box in the GUIpublic void dostep(int action)
The actions are
action
- the action that the agent doespublic void doSteps(int count, double greedyProb)
count
- the number of steps to dogreedyProb
- the probability that is step is chosen greedilypublic double[] toDisplay()
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