|
||||||||
PREV CLASS NEXT CLASS | FRAMES NO FRAMES | |||||||
SUMMARY: NESTED | FIELD | CONSTR | METHOD | DETAIL: FIELD | CONSTR | METHOD |
java.lang.Object SGameController SGameModelController
public class SGameModelController
This applet demonstrates a simple game. It isn't designed to be general or reusable.
Copyright (C) 2006 David Poole.
This program gives core of the simulation. The GUI is in SGameGUI.java. The environment code is at SGameEnv.java. This controller is at SGameQController.java.
This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
Field Summary | |
---|---|
int |
ACTION_SIZE
|
int |
DAMAGE_SIZE
|
int |
PRIZE_SIZE
|
int |
STATE_SIZE
|
int |
X_SIZE
|
int |
Y_SIZE
|
Fields inherited from class SGameController |
---|
tracing |
Method Summary | |
---|---|
void |
doreset(double initVal)
resets the Q-values, and all of the transitions. |
void |
dostep(int action)
does one step. |
void |
doSteps(int numsteps,
double greedyProb)
do numsteps number of steps This is where you would put your controller |
int |
getCounts(int xval,
int yval,
int action)
The GUI uses getCounts(x,y,a) to display counts. |
double |
num_updates()
|
double |
qvalue(int xval,
int yval,
int action)
The GUI uses qvalue(x,y,a) to display values and arrows. |
int |
state(int xval,
int yval,
int prize,
boolean damage)
gets the state from the xpos, ypos, prize, damage |
double |
value(int state)
determines the value of a state the value is the maximum, for all actions, of the q-value |
Methods inherited from class SGameController |
---|
getAlpha, getAlphaFixed, getDiscount, getEnvironment, getTitle, setAlpha, setAlphaFixed, setDiscount, toDisplay |
Methods inherited from class java.lang.Object |
---|
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
Field Detail |
---|
public final int X_SIZE
public final int Y_SIZE
public final int PRIZE_SIZE
public final int DAMAGE_SIZE
public final int STATE_SIZE
public final int ACTION_SIZE
Method Detail |
---|
public double num_updates()
public double qvalue(int xval, int yval, int action)
qvalue
in class SGameController
public int getCounts(int xval, int yval, int action)
getCounts
in class SGameController
public int state(int xval, int yval, int prize, boolean damage)
public void doreset(double initVal)
doreset
in class SGameController
initVal
- the initial value given by a box in the GUIpublic void dostep(int action)
dostep
in class SGameController
action
- the action that the agent doespublic double value(int state)
state
-
public void doSteps(int numsteps, double greedyProb)
doSteps
in class SGameController
numsteps
- the number of steps to dogreedyProb
- the probability that is step is chosen greedily
|
||||||||
PREV CLASS NEXT CLASS | FRAMES NO FRAMES | |||||||
SUMMARY: NESTED | FIELD | CONSTR | METHOD | DETAIL: FIELD | CONSTR | METHOD |