Class SGameAdvEnv
java.lang.Object
SGameEnv
SGameAdvEnv
public class SGameAdvEnv
- extends SGameEnv
This applet demonstrates a simple game. It isn't designed to be general or reusable.
Copyright (C) 2006 David Poole.
This program gives core of the simulation. It is the environment with an adversary.
The GUI is in SGameGUI.java. The environemnt code is at SGameEnv.java. The controller is at SGameController.java.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
Fields inherited from class SGameEnv |
crashReward, currX, currY, damaged, m03, m13, m21, m33, m42, minReward, minStep, numberOfSteps, prize, totalReward, tracing, xDim, yDim, zeroCrossing |
Method Summary |
double |
dostep(int action,
int adversary)
does one step. |
Methods inherited from class java.lang.Object |
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
SGameAdvEnv
public SGameAdvEnv()
dostep
public double dostep(int action,
int adversary)
- does one step.
The actions are
- 0 is up
- 1 is right
- 2 is down
- 3 is left
- Parameters:
action
- the action that the agent does
- Returns:
- reward