Class SGameAdvEnv

  extended by SGameEnv
      extended by SGameAdvEnv

public class SGameAdvEnv
extends SGameEnv

This applet demonstrates a simple game. It isn't designed to be general or reusable.

Copyright (C) 2006 David Poole.

This program gives core of the simulation. It is the environment with an adversary. The GUI is in The environemnt code is at The controller is at

This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version.

This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.

You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.

Field Summary
Fields inherited from class SGameEnv
crashReward, currX, currY, damaged, m03, m13, m21, m33, m42, minReward, minStep, numberOfSteps, prize, totalReward, tracing, xDim, yDim, zeroCrossing
Constructor Summary
Method Summary
 double dostep(int action, int adversary)
          does one step.
Methods inherited from class SGameEnv
doreset, dostep
Methods inherited from class java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait

Constructor Detail


public SGameAdvEnv()
Method Detail


public double dostep(int action,
                     int adversary)
does one step.

The actions are

action - the action that the agent does