Class SGameAdvController

  extended by SGameController
      extended by SGameQController
          extended by SGameAdvController

public class SGameAdvController
extends SGameQController

This applet demonstrates a simple game. It isn't designed to be general or reusable.

Copyright (C) 2006 David Poole.

This program gives core of the simulation. The GUI is in The environemnt code is at The controller is at

This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version.

This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.

You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.

Field Summary
Fields inherited from class SGameQController
Fields inherited from class SGameController
Method Summary
 void dostep(int action)
          does one step.
Methods inherited from class SGameQController
doreset, doSteps, getCounts, qvalue, state, value
Methods inherited from class SGameController
getAlpha, getAlphaFixed, getDiscount, getEnvironment, getTitle, setAlpha, setAlphaFixed, setDiscount, toDisplay
Methods inherited from class java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait

Method Detail


public void dostep(int action)
does one step. carries out the action in the environment. This may be a place to record what the agent has learned from its experience.

The actions are

dostep in class SGameQController
action - the action that the agent does