|
||||||||
| PREV CLASS NEXT CLASS | FRAMES NO FRAMES | |||||||
| SUMMARY: NESTED | FIELD | CONSTR | METHOD | DETAIL: FIELD | CONSTR | METHOD | |||||||
java.lang.ObjectTGameEnv
TGameEnvRand
public class TGameEnvRand
| Field Summary |
|---|
| Fields inherited from class TGameEnv |
|---|
currX, currY, minReward, minStep, numberOfSteps, reward, totalReward, tracing, xDim, yDim, zeroCrossing |
| Constructor Summary | |
|---|---|
TGameEnvRand(TGameEnv intEnv,
int seed)
|
|
| Method Summary | |
|---|---|
void |
doreset()
resets the number of steps and the reward. |
double |
dostep(int action)
does one step. |
| Methods inherited from class java.lang.Object |
|---|
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
| Constructor Detail |
|---|
public TGameEnvRand(TGameEnv intEnv,
int seed)
| Method Detail |
|---|
public double dostep(int action)
dostep in class TGameEnvaction - the action that the agent does
public void doreset()
TGameEnv
doreset in class TGameEnv
|
||||||||
| PREV CLASS NEXT CLASS | FRAMES NO FRAMES | |||||||
| SUMMARY: NESTED | FIELD | CONSTR | METHOD | DETAIL: FIELD | CONSTR | METHOD | |||||||