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java.lang.Object TGameController TGameQController
public class TGameQController
This applet demonstrates a simple game. It isn't designed to be general or reusable.
Copyright (C) 2006 David Poole.
This program gives core of the simulation. The GUI is in SGameGUI.java. The environment code is at SGameEnv.java. This controller is at SGameQController.java.
This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
Field Summary |
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Fields inherited from class TGameController |
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sarsa, tracing |
Method Summary | |
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void |
doreset(double initVal)
resets the Q-values. |
void |
dostep(int action)
does one step. |
void |
doSteps(int count,
double greedyProb)
does count number of steps This is where you would put your controller |
double |
qvalue(int xval,
int yval,
int action)
The GUI uses qvalue(x,y,a) to display values and for the arrows. |
double |
value(int xval,
int yval)
determines the value of a state the value is the maximum, for all actions, of the q-value |
Methods inherited from class TGameController |
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getAlpha, getAlphaFixed, getDiscount, getEnvironment, getTitle, setAlpha, setAlphaFixed, setDiscount, toDisplay |
Methods inherited from class java.lang.Object |
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clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
Method Detail |
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public double qvalue(int xval, int yval, int action)
qvalue
in class TGameController
public void doreset(double initVal)
doreset
in class TGameController
initVal
- the initial value given by a box in the GUIpublic void dostep(int action)
The actions are
dostep
in class TGameController
action
- the action that the agent doespublic double value(int xval, int yval)
xval
- the x-coordinateyval
- the y-coordinate
public void doSteps(int count, double greedyProb)
doSteps
in class TGameController
count
- the number of steps to dogreedyProb
- the probability that is step is chosen greedily
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